LEAVE NO TRACE // VR

a quiet trail through four seasons — now with a headset on.
Trailhead notice board: three routes into the woods, one open today.

PCVR — QUEST OVER LINK

TRAIL OPEN

Native OpenXR build. Runs on your Windows PC, Quest tethered over Link or Air Link — full fidelity: volumetric clouds, god-rays, bloom, the works.

  1. Install the Meta Quest PC app, sign in, and set it as the active OpenXR runtime (Settings → General).
  2. Clone the repo, connect the headset, and enter Link from inside the Quest.
  3. Build and run:
cargo run --release --features xr

No headset connected? The same binary falls back to the normal flat game.

▸ CONTROLS (OCULUS TOUCH)
ControlAction
Left stickwalk (relative to where you look)
Right sticksnap turn, 45°
Left stick clicksprint (hold)
Ajump
Right triggerinteract — pick up, gather, drink, roast
Left triggerconfront — hush speakers, reform litterbugs
Bhunt & fish
Ycraft menu
Right stick clickbear spray (you'll know when)
Menu (left)pause & settings

QUEST STANDALONE

TRAIL BLAZED — OPENING SOON

The no-PC version: an APK that runs on the Quest itself. The route is surveyed — the engine port that makes it possible is done — and the performance pass is next (the densest clouds stay on PCVR; the forest, the seasons, and the bear all come along). The download and a two-minute sideload guide will appear right here.

BROWSER VR — THIS URL, IN-HEADSET

CLOSED FOR SEASON

The dream: open vr.hike.tkcodes.com in the Quest browser and step onto the trail. Blocked upstream twice over — the Quest browser doesn't yet ship the WebXR ⇄ WebGPU binding this game's renderer needs, and the engine's WebXR backend is still a stub. Both are moving. When the thaw comes, this trail opens, and everything built for the routes above walks straight onto it.